The Mujin are also called Void Samurai – they do not fear death and instead flirt with it in order to achieve wu wei – actions without a master. Mujin use weaponry and specialize in one and two handed melee weapons, thrown weapons, flex weapons and one handed ranged weapons, the most common being katanas, armknives, claws, pistols, blasters, spears, staves, cutters, heatwhips, sectional staves, kama, scythes, and various implant weapons. There is a story of one even using a Bow. However, they pretend weapons that are up close and personal, and ones that aren’t too hampered when there are multiple attackers. They favor fluid movements and weapons that can become part of the body’s kinetics – they train endless katas and tactical subroutines so that during battle it can be as close to pure reflex memory as possible. Mujin are often employed as guardians or assassins.
Source: Wu Wei
Generate one source by spending time based on their condition:
Quiet mind – if living prana is equal to half or less max prana, take a major action
Silent mind – if living prana is equal to 1/4 or less max prana, take a minor action
No mind – if living prana is equal to 1/10 or less max prana, take a quick action
Source cannot be regenerated if living prana is greater than half max prana
To gain root, spend a scene meditating on a specific aspect or property
Root may also be gained by a taking the source generation action following an attack or affliction on the mujin and generating root instead of source
Root gained this way takes on the aspect of the attack and the attack may not be disrupted or healed
Taboo: Fear compulsion – Mujin lose source if they are subjected to an aversion compulsion
Abilities:
Natural +4 vs Fear compulsions
Shadowstep 5
Defense Dice, Dodge Physical (Attack must be observed; Matter+Energy)
Reaction, Self, No Cost
Imbalance
An attack that steals time from the target on success (1 Tick per 2 Delta)
Major, Cost: 1 Prana, Variables: Piercing, Multi
Disrupt
Disrupt effect, releasing it
Critical success may ban the effect for a scene or more
Root may be used as well but must contain an aspect that is found in the target
If root is used, the DC is dropped by 3
Major, Contact, Cost: 1 Prana (1 Root), Variables: Distant
Divide Heaven
Roll next attack twice, take the better one
Minor, Self, Cost: 1 Source + 3 Prana
Phantom Recourse
Damage is nullified
Reaction Delay 2, Self, Cost: 3 Root
Empty Mind
The Mujin shows no pharon trace (invisible to Witch senses) – roll skill as defense
Armor (Symbolic) 2
Reaction, Self, Cost: 2 Prana