Tatha: Cantor

Also called nanomages, they act as host and controller to a swarm of progressively smaller and smaller technological microbes, which and consume and tear down matter with just a thought from their master.

Source: Matter Feast

Nanomagic is powered by almost infinitesimally small machines: nanoscale machines which can build and manage swarms of picoscale which can build swarms of femtoscale and so on.  Swarms of russian dolls that can create themselves at will from available materials.  They are not limited at the scale of nanomachines, however the name stuck.  These machines also function as the fuel for their abilities, machines recklessly cannibalizing each other to serve the will of the master.  They are networked through the host (the mage) who can control them by will alone.
Source is gained by devouring raw material (Major action) at a rate based on its content:
  • 3 Source – Silicon, Germanium, Diamond, Supercarbons, Rare Crystals and Metals (1cm2)
  • 2 Source – Carbon-based Life, Petrocarbons, Fossils, Ferrous Metals, Graphite, Coal, Soot (10cm2)
  • 1 Source – Anything Else (100cm2)
Root is gained by spending a scene devouring and isolating a given component

Abilities

Differential 3

[Customize: Energy Type, Appearance] Examples: Light/Dark, Electricity, Heat, Velocity/Wind, Gravity
Build an energy attack by ‘plussing’ one side and ‘minusing’ another
The attack does 1 Damage per Delta for every Major action spent charging it
After every turn beyond the first, roll to see if it backfires at difficulty (turns-1)
If it backfires, prana cost is moved to Dead and effect is cancelled
Major+, Cost: 2 Prana
Variables: Multitarget, +Stun, +Hold

Decon Field 2

Physical Armor 2
Minor, Cost: 2 Prana, Variables: Multi, Tilt

Synthesize

Create a material item outside of the scope of typical resource rules
Takes one major action + 1 prana and 1 root per Resource Class of the item
Major+, Cost: 1 Root + 1 Prana Per RC
Variables: Speed, Accuracy

Consume

Using their source generation on a living target does damage AND generates source
Major, Cost: 1 Prana

Kinesis

Apply force to target(s), moving them through space or keeping them aloft
Can be used to fly, jump higher, do damage
Major, Cost: 1 Prana
Variables: Multiple, Mass, Speed

Sculpt

Reshape matter or energy
Major, Cost: 1 Prana
Variables: Mass

January 15, 2010

Tatha – Mujin

The Mujin are also called Void Samurai – they do not fear death and instead flirt with it in order to achieve wu wei – actions without a master. Mujin use weaponry and specialize in one and two handed melee weapons, thrown weapons, flex weapons and one handed ranged weapons, the most common being katanas, armknives, claws, pistols, blasters, spears, staves, cutters, heatwhips, sectional staves, kama, scythes, and various implant weapons.  There is a story of one even using a Bow.  However, they pretend weapons that are up close and personal, and ones that aren’t too hampered when there are multiple attackers.   They favor fluid movements and weapons that can become part of the body’s kinetics – they train endless katas and tactical subroutines so that during battle it can be as close to pure reflex memory as possible.  Mujin are often employed as guardians or assassins.

Source: Wu Wei

Generate one source by spending time based on their condition:
Quiet mind – if living prana is equal to half or less max prana, take a major action
Silent mind – if living prana is equal to 1/4 or less max prana, take a minor action
No mind – if living prana is equal to 1/10 or less max prana, take a quick action
Source cannot be regenerated if living prana is greater than half max prana
To gain root, spend a scene meditating on a specific aspect or property
Root may also be gained by a taking the source generation action following an attack or affliction on the mujin and generating root instead of source
Root gained this way takes on the aspect of the attack and the attack may not be disrupted or healed
Taboo: Fear compulsion – Mujin lose source if they are subjected to an aversion compulsion

Abilities:

Natural +4 vs Fear compulsions

Shadowstep 5

Defense Dice, Dodge Physical (Attack must be observed; Matter+Energy)
Reaction, Self, No Cost

Imbalance

An attack that steals time from the target on success (1 Tick per 2 Delta)
Major, Cost: 1 Prana, Variables: Piercing, Multi

Disrupt

Disrupt effect, releasing it
Critical success may ban the effect for a scene or more
Root may be used as well but must contain an aspect that is found in the target
If root is used, the DC is dropped by 3
Major, Contact, Cost: 1 Prana (1 Root), Variables: Distant

Divide Heaven

Roll next attack twice, take the better one
Minor, Self, Cost: 1 Source + 3 Prana

Phantom Recourse

Damage is nullified
Reaction Delay 2, Self, Cost: 3 Root

Empty Mind

The Mujin shows no pharon trace (invisible to Witch senses) – roll skill as defense
Armor (Symbolic) 2
Reaction, Self, Cost: 2 Prana

January 13, 2010